Opportunity Description
Overview
Join the Dead by Daylight team as a Senior Technical Animator and help shape the next decade of our flagship franchise. DbDis is a live-service title with more than 60 million players and a decade of accumulated animation systems. You will work on a foundational refactor of our existing animation pipeline alongside next-generation R&D built on MetaHumans, Motion Matching, modular Control Rigs, and runtime mesh customization. You will collaborate with the technical animation team to set up and evolve the animation pipeline for MetaHumans, facial animation, gameplay features, and in-game IK — owning the tools and engine integration that empower our animators to deliver a AAA quality bar for characters, Killers, and Survivors alike.
Responsibilities
- Build and maintain the animation pipeline across DCC and engine — including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial...
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